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	<title>Modern Programming World &#187; panda3d</title>
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		<title>Modern Programming World &#187; panda3d</title>
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		<title>Finite Dreams 0.1.23</title>
		<link>http://timvalenta.wordpress.com/2008/08/05/finite-dreams-0123/</link>
		<comments>http://timvalenta.wordpress.com/2008/08/05/finite-dreams-0123/#comments</comments>
		<pubDate>Wed, 06 Aug 2008 05:41:28 +0000</pubDate>
		<dc:creator>tonightslastsong</dc:creator>
				<category><![CDATA[Finite Dreams]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Hobbies]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[panda3d]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[game engine]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[Python]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://timvalenta.wordpress.com/?p=17</guid>
		<description><![CDATA[I&#8217;ve recently taken on some 3d programming with a set of libraries called &#8220;panda3d&#8220;.  They&#8217;re quite nice, and I&#8217;ve been impressed with it all so far.  The main interfacing language is Python, although many of the libraries themselves are written in C++, for speed&#8217;s sake.
Ever since (about) highschool, I had this vision of creating my [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=timvalenta.wordpress.com&blog=4144274&post=17&subd=timvalenta&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I&#8217;ve recently taken on some 3d programming with a set of libraries called &#8220;<strong><span style="color:#ff9900;">panda3d</span></strong>&#8220;.  They&#8217;re quite nice, and I&#8217;ve been impressed with it all so far.  The main interfacing language is <strong><span style="color:#ff9900;">Python</span></strong>, although many of the libraries themselves are written in <strong><span style="color:#ff9900;">C++</span></strong>, for speed&#8217;s sake.</p>
<p>Ever since (about) highschool, I had this vision of creating my own RPG.  Originally, my naive idea was to make a sequel to the beloved SNES game <strong><span style="color:#ff9900;">Chrono Trigger</span></strong>, but then it hit me one that day that&#8230;</p>
<p><span style="color:#3366ff;"><strong>A)</strong></span> I&#8217;d be an idiot for trying to make a &#8220;sequel&#8221; to a copyrighted video game produced by a largely successful company based out of Japan</p>
<p><strong><span style="color:#3366ff;">B)</span></strong> I felt silly for trying to be &#8220;new&#8221; and &#8220;on the edge of discovery&#8221; while only (at best) attempting to extend the ideas of a genius other than I.</p>
<p><strong><span style="color:#3366ff;">C)</span></strong> You don&#8217;t just &#8220;make a sequel&#8221; to your favorite video game.  That&#8217;s childish.</p>
<p>While all of the above sound pretty similar in nature, all three hit me differently, and I ultimately decided to completely redo the &#8220;story&#8221; that I had invented.  I had been drawing characters for use in the game for a long time, yet I still decided that even those needed a make over.</p>
<p>And over the next 3 years, the idea for <strong><em><span style="color:#3366ff;">Finite Dreams</span></em></strong> (FD) had been in the making.  (The name is kind of tentative, since I came up with it a while back, and I don&#8217;t think that I like it much anymore.)  Games from all over the spectrum (a few of the more relevant examples: <strong><span style="color:#ff9900;">Kingdom Hearts</span></strong>, <strong><span style="color:#ff9900;">Dark Cloud 2</span></strong>, and <strong><span style="color:#ff9900;">Final Fantasy XII</span></strong>) had developed ideas at the same time as myself, and I constantly found myself playing a brand new game that had come up with my ideas before I had.  *grr*</p>
<p>But now, I&#8217;m creating &#8220;my&#8221; game.  I&#8217;m not recreating someone else&#8217;s ideas, or implamenting them differently, or even doing them &#8220;better&#8221; than in some other game.  I&#8217;m making my own ideas, and it&#8217;s coming along nicely&#8230;  Unfortunately for me, I had to begin learning Python, but now I love it.  It makes me *hate* Java all the more.  *shudder*  ooooOoooOOOo, Java, how I loathe you.  But the guys at work hear me rant enough about Java, so I shan&#8217;t do it here.</p>
<p>I&#8217;ll be sure to post some actual content eventually.  For now, I&#8217;m getting the engine up and running.  While I&#8217;m a one-man team, I do hope to make some good progress, even if it takes me ages.  I&#8217;m an artist, muscian, programmer, modeler, and storywriter, all wrapped up into one.  I love every single one of those elements.  I can&#8217;t wait to hit every milestone along the way.</p>
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